![]() The simple act of inclusion remained beyond our grasp. As much as we prided ourselves on our robust and wide-ranging power of imagination, apparently we were content to let our fantasy worlds remain as insular and homogenous as our little corner of the real world. Tolkien was white, Conan the Barbarian was white and all the players sitting around the table were white. Growing up as a white kid in predominantly white small-town eastern Wisconsin, I’m ashamed to admit I never really stopped to wonder where all the people of color were in my weekly Dungeons & Dragons adventures.Į. TARWATER (Rolled & Told) and art by JEN VAUGHN. Will Greycastle help save the people of MEXICA…or rescue the dragon prince and flee? BONUS! HELM GREYCASTLE #1 includes a Latinx one-shot RPG (5E compatible) written by TRISTAN J. It's as useless as breaking a minor artifact and risking death on a 50/50 gamble.New Latinx fantasy by HENRY BARAJAS, author of the critically acclaimed LA VOZ DE M.A.Y.O.: TATA RAMBO! The last dragon prince has been abducted – kept prisoner by an unknown threat: AZTEC MEXICA! Helm Greycastle and his outsider comrades are here to save the prince – but are recruited by a resistance plotting to overthrow Montezuma. By the time the HoB trick can be used, most enemies have at least fire 10, and you waste a fifth of your level 20 WBL on this gimmick. Or, in other, less fancy words: BOOM, BABY! Only specific items, including the staff of the magi and the staff of power are capable of a retributive strike. The character breaking the staff has a 50% chance (01-50 on d%) of traveling to another plane of existence, but if she does not (51-100), the explosive release of spell energy destroys her. A DC 17 Reflex save reduces damage by half. ![]() All within 10 feet of the broken staff take hit points of damage equal to 8 times the number of charges in the staff, those between 11 feet and 20 feet away take points equal to 6 times the number of charges, and those 21 feet to 30 feet distant take 4 times the number of charges. All charges in the staff are released in a 30-foot spread. Such an act must be purposeful and declared by the wielder. The fireballs alone will dish out 300d6 fire damage in the unlikely event your target fails all their saves and has neither improved evasion or fire resistance.Ī staff of the magi can be broken for a retributive strike. Voila, you have just spent 125k on one of the more unusual and pretty forms of explosive. ![]() It overloads (no one is wearing it, so I'm fairly certain it won't get the DC 15 will save, if it does, it probably has a decent chance of failing) and discharges the following:ģ0 fireballs centered at the detonation point for 10d6 each, DC 20 reflex save for halfĢ0 walls if fire, all of which will intersect the detonation point at randomġ0 prismatic sprays randomly targeted at anyone within range (don't be in range), DC 20 for saves Throw it and hit it with an attack that will deal over 30 fire damage to it once it as at the spot you would like it to detonate at. ![]() Now, if you recall the helm of brilliance, you may have an idea of what occurs next. Take a standard helm of brilliance, this will cost 125k (this is not a very practical trick due to these costs) Now, this has no doubt been thought of before, but for those whom it has not occurred to and to lend it a nifty name, I present the Brilliance Bomb(TM):
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